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Ubisoft screws it again and says that 60 FPS are for shooters

Ubisoft screws it again and says that 60 FPS are for shooters

October 15, 2014 2:32 am0 comments

Ubisoft has not been doing anything right with how they have been proceeding in regards to the graphical quality of their games, and today the French company has again generated some controversy when talking about games and the need of 60 FPS.

First of all, it is important to note, that for many, there is not a big difference between playing at 30 FPS or 60 FPS, but the fact remains and given the choice, I will personally always choose the second option in any game.

Our colleague Eduardo indicated us in this news that Ubisoft decided to limit Assassin’s Creed Unity to a resolution of 900p and 30 FPS for PS4 and Xbox One, a decision that they justified on the lack of CPU power of both consoles.

Well, today, the Game Levels director, Nicolas Guérin, has gone one step further and made ​​it clear that Ubisoft will no longer pursue the 60 FPS because “it doesn’t really add anything,” noting and to try to support his own words, that a film such as The Hobbit looks “weird” at 48 FPS, trying to imply that even something above 30 FPS may be negative in some cases.

But that’s not all, there’s more. He also commented that “the industry is abandoning the 60 FPS standard because it is difficult to achieve, and it does not offer a real benefit.”

Honestly I think this is a total blunder by Guérin attempting to “sell” these ideas as facts, and trying to camouflage a mix of laziness and hardware limitations, but here what matters are your opinions and that’s why I encourage you to comment.

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